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Linedef type 329

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Linedef type 329, Ideya Capture Touch – Each Time, is a type of linedef executor trigger which activates any linedef executor in the control sector once for each time a player touches an Ideya Capture in NiGHTS mode.

Setup

The tag given to this linedef is irrelevant. By default, this linedef only triggers on a specified mare and on a specified lap in that mare. The mare is determined by the front X offset of the control linedef and the lap by the front Y offset. If Flag [6] / Not Climbable is set, it triggers only if the current mare is less than or equal to the specified mare. If Flag [1] / Block Enemies is set, it triggers only if the current mare is greater than or equal to the specified mare. If Flag [5] / Slope Skew / Effect 1 is set, it triggers only if the current lap is less than or equal to the specified lap. If Flag [7] / No Midtexture Skew / Effect 2 is set, it triggers only if the current lap is greater than or equal to the specified lap. If Flag [8] / Peg Midtexture / Effect 3 is set, only laps in bonus time are counted in the lap comparison. Note that bonus time laps start counting at 1, while regular laps start counting at 0.

In multiplayer, the "current" mare and lap are those of the player who has advanced the furthest, i.e., the highest reached mare and the highest reached lap on that mare. If Flag [4] / Lower Unpegged is set, they are instead taken from the player who is the furthest behind. If Flag [9] / Solid Midtexture / Effect 4 is set, they are taken from the player who triggered the linedef executor.

By default, the linedef triggers upon exiting the Ideya Capture, and only if the player had enough spheres/chips to destroy it. If Flag [15] / Transfer Line is set, it triggers upon entering the Ideya Capture, but still checks if the player has enough spheres/chips. If Flag [14] / Bouncy Wall is set, the linedef triggers only if the player does not have enough spheres/chips destroy the Ideya Capture. If Flag [3] / Upper Unpegged is set, it triggers regardless of whether the player has enough spheres/chips.

Sample

Example file: Ex_ld329_ideyacapturetouch_eachtime.wad (MAP01) 
  • Each time the player touch the ideya capture, the sector in the middle rises 128 units.
How to use
  • You may load this file into your favorite map editor, such as Zone Builder. Select MAP01 as the map to load.
  • You may also load this file in the game:
    1. Save Ex_ld329_ideyacapturetouch_eachtime.wad into the addons folder of your SRB2 directory.
    2. Start SRB2, go to the Addons menu, and then select Ex_ld329_ideyacapturetouch_eachtime.wad.
    3. Start the game in Single Player mode.
    4. Press the Console button (~), and type in the command MAP MAP01 to access the example map.
  • When you load this file in the game, it replaces Greenflower Zone Act 1.



  Linedef types – Linedef executors [view]
Triggers:

Continuous • Each Time • Once • Ring Count (Continuous • Once) • Character Ability (Continuous • Each Time • Once) • Race Only – Once • CTF Red Team (Continuous • Each Time) • CTF Blue Team (Continuous • Each Time) • No More Enemies – Once • Number of Pushables (Continuous • Once) • Condition Set Trigger (Continuous • Once) • Unlockable (Continuous • Once) • Trigger After X Calls (Continuous • Each Time) • NiGHTSerize (Each Time • Once) • De-NiGHTSerize (Each Time • Once) • NiGHTS Lap (Each Time • Once) • Ideya Capture Touch (Each Time • Once) • Player Skin (Continuous • Each Time • Once) • Object Dye (Continuous • Each Time • Once) • Emerald Check (Continuous • Each Time • Once) • NiGHTS Mare (Continuous • Each Time • Once) • Gravity Check (Continuous • Each Time • Once) • Level Load


Actions:
Sector:
Set Tagged Sector's Floor Height/Texture • Set Tagged Sector's Ceiling Height/Texture • Copy Light Level to Tagged Sectors • Set Tagged Sector's Flats • Change Tagged Sectors' Tag • Change Front Sector's Tag • Start Adjustable Flickering Light • Start Adjustable Pulsating Light • Start Adjustable Blinking Light (unsynchronized) • Start Adjustable Blinking Light (synchronized) • Fade Light Level • Stop Lighting Effect • Change Plane Scroller Direction • Set Tagged Sector's Light Level
Plane movement:
Move Tagged Sector's Floor • Move Tagged Sector's Ceiling • Move Floor According to Front Texture Offsets • Move Ceiling According to Front Texture Offsets • Stop Plane Movement • Start Platform Movement • Crush Ceiling Once • Crush Floor Once • Crush Ceiling and Floor Once
Player/Object:
Teleporter • Change Object State • Stop Object • Award Score • Enable/Disable 2D Mode • Enable/Disable Gravity Flip • Award Power-Up • Disable Player Control • Change Object Size • Change Object Type State • Enable Bosses with Parameter • Track Object's Angle • Stop Tracking Object's Angle • Award Rings • Spawn Object • Stop Timer/Exit Stage in Record Attack • Dye Object • Trigger Egg Capsule
Other:
Change Music • Play Sound Effect • Run Script • Switch to Cut-Away View • Change Sky • Change Weather • Shatter FOF • Change Tagged Linedef's Textures • Start Metal Sonic Race • Condition Set Trigger • Call Lua Function • Earthquake • Make FOF Disappear/Reappear • Make FOF Crumble • Change Tagged Sector's Colormap • Change Skybox • Execute Linedef Executor (from Tag) • Execute Linedef Executor (Random Range) • Set FOF Translucency • Fade FOF • Stop Fading FOF • Fade Tagged Sector's Colormap • Stop Fading Tagged Sector's Colormap • Control Text Prompt • Toggle Level Fail
PolyObject:
Door Slide • Door Swing • Move • Move, Override • Rotate Right • Rotate Right, Override • Rotate Left • Rotate Left, Override • Move by Waypoints • Turn Invisible, Intangible • Turn Visible, Tangible • Set Translucency • Fade Translucency