1.09.4:Linedef types
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This is a list of all linedef types that are available in SRB2 v1.09.4.
Other
- Linedef type 18: Zoom Tube Parameters
- Linedef type 24: Instant Ceiling Raise
- Linedef type 26: Instant Floor Drop
- Linedef type 63: Camera Scanner
- Linedef type 64: Per-Sector Gravity
- Linedef type 66: Flat Alignment
- Linedef type 71: Custom Exit
- Linedef type 73: Disable Linedef (Reserved for Future Use)
- Linedef type 223: Friction
- Linedef type 226: Boom Push/Pull
- Linedef type 242: Fake Floor
FOF
- Linedef type 1: Crumbling (No respawn), Floating, Bobbing
- Linedef type 25: Shadowcasting (CTL sector lighting used below)
- Linedef type 33: No Shadow (CTL sector lighting used above)
- Linedef type 34: Floating, Bobbing
- Linedef type 35: Falls
- Linedef type 36: Falls, Reappears 15 Sec.
- Linedef type 37: Falls, Reappears 15 Sec. and Floats
- Linedef type 38: Bobbing
- Linedef type 39: Falls, Floats, Bobs
- Linedef type 40: Falls, Bobs
- Linedef type 41: Mario [?] Block
- Linedef type 42: Falls, Floats
- Linedef type 44: Translucent
- Linedef type 51: No Sides
- Linedef type 52: Translucent, Intangible
- Linedef type 53: Laser Block
- Linedef type 54: Thwomp Block
- Linedef type 55: Bustable
- Linedef type 56: QuickSand
- Linedef type 57: Invisible
- Linedef type 58: Invisible, Intangible (3D Area)
- Linedef type 59: Platform (Intangible From Below)
- Linedef type 62: Intangible, Opaque
- Linedef type 67: Intangible, Sides Only
- Linedef type 68: Adjustable Bobbing (Air)
- Linedef type 69: Solid, Sides Only
- Linedef type 72: Reverse Adjustable Bobbing (Air)
- Linedef type 76: Shatter Block
- Linedef type 77: Platform, Translucent, No Sides
- Linedef type 78: Spin Bust Block
- Linedef type 79: Crumbling Block (Respawn)
- Linedef type 80: Crumbling Block (No Respawn)
- Linedef type 81: Platform, Translucent
- Linedef type 82: Platform, Crumbling (Respawn), Translucent
- Linedef type 83: Platform, Crumbling (No Respawn), Translucent
- Linedef type 84: Spin Bust Block, Translucent
- Linedef type 86: Shatter Block, Translucent
- Linedef type 87: Custom
- Linedef type 89: Rising, Platform, Solid, Opaque, Shadowcasting
- Linedef type 90: Rising, Platform, Opaque, Solid, No Shadow
- Linedef type 91: Rising, Platform, Solid, Translucent
- Linedef type 92: Rising, Platform, Opaque
- Linedef type 93: Rising, Platform, Translucent
- Linedef type 94: Rising, Platform, Solid, Invisible
- Linedef type 232: Activate Floating Platform
- Linedef type 233: Activate Floating Platform (Adj Spd)
Continuous Mover
- Linedef type 2: Floor/Ceiling
- Linedef type 3: Floor
- Linedef type 4: Ceiling
- Linedef type 6: 2-Speed Floor/Ceiling
- Linedef type 7: 2-Speed Floor
- Linedef type 8: 2-Speed Ceiling
- Linedef type 88: Falling Sector
Lighting
- Linedef type 5: Set Ceiling
- Linedef type 16: Colormap
- Linedef type 46: Fog Block
- Linedef type 47: Light Block (From ceiling to bottom of level)
- Linedef type 49: Light Block (From ceiling to floor)
- Linedef type 60: Pulsating
- Linedef type 61: Flickering
- Linedef type 213: Set Floor
Linedef Executor
- Linedef type 9: Trigger Once (Race only)
- Linedef type 10: Trigger Repeatedly (CTF – Red Team)
- Linedef type 11: Trigger Each Time (CTF – Red Team)
- Linedef type 12: Trigger Repeatedly (CTF – Blue Team)
- Linedef type 13: Trigger Each Time (CTF – Blue Team)
- Linedef type 15: Trigger Once (No More Enemies)
- Linedef type 19: Trigger Continuous (Character Ability)
- Linedef type 20: Trigger Each Time (Character Ability)
- Linedef type 21: Trigger Once (Character Ability)
- Linedef type 95: Trigger Repeatedly (Ring Count)
- Linedef type 96: Trigger Repeatedly
- Linedef type 97: Trigger Each Time
- Linedef type 98: Trigger Once
- Linedef type 99: Trigger Once (Ring Count)
- Linedef type 101: Set Floor Y and Pic
- Linedef type 102: Set Ceiling Y and Pic
- Linedef type 103: Set Sector Light Level
- Linedef type 104: Teleport Player
- Linedef type 105: Change Music
- Linedef type 106: Move Sector Floor
- Linedef type 107: Move Sector Ceiling
- Linedef type 108: Lower Floor by Line
- Linedef type 109: Raise Floor by Line
- Linedef type 110: Lower Ceiling by Line
- Linedef type 111: Raise Ceiling by Line
- Linedef type 112: Change Calling Sector's Tag
- Linedef type 113: Run Script
- Linedef type 114: Change Front Sector's Tag
- Linedef type 115: Play SFX
- Linedef type 116: Stop Plane Movement
- Linedef type 117: Fade Light Level
- Linedef type 118: Stop Lighting Effect
- Linedef type 119: Start Adjustable Fire Flicker
- Linedef type 120: Start Adjustable Glowing Light
- Linedef type 121: Cut-Away View
- Linedef type 122: Stop Object
- Linedef type 123: Change Sky
- Linedef type 124: Change Weather
- Linedef type 125: Change Object State
- Linedef type 126: Points
- Linedef type 127: Start Platform Movement
Crusher
- Linedef type 43: Crusher 1 (Ceiling to Floor)
- Linedef type 50: Crusher 2 (Floor to Ceiling)
Water
- Linedef type 45: Translucent Block
- Linedef type 48: Opaque Block
- Linedef type 74: Translucent Block, No Sides
- Linedef type 75: Opaque Block, No Sides
Movement/Scrolling
- Linedef type 65: Speed Pad
- Linedef type 85: Scroll Wall First Side Opposite Direction
- Linedef type 100: Scroll Wall First Side Left
- Linedef type 200: Scroll (Disp) Ceiling w/ Objects
- Linedef type 201: Scroll (Disp) Ceiling Objects
- Linedef type 202: Scroll Ceiling w/ Objects
- Linedef type 203: Scroll Ceiling Objects
- Linedef type 204: Scroll (Acc) Ceiling w/ Objects
- Linedef type 205: Scroll (Acc) Ceiling Objects
- Linedef type 214: Scroll (Acc) Sector Ceiling
- Linedef type 215: Scroll (Acc) Sector Floor
- Linedef type 216: Scroll (Acc) Floor Objects
- Linedef type 217: Scroll (Acc) Floor w/ Objects
- Linedef type 218: Scroll (Acc) Wall by Linedef
- Linedef type 245: Scroll (Disp) Sector Ceiling
- Linedef type 246: Scroll (Disp) Sector Floor
- Linedef type 247: Scroll (Disp) Floor Objects
- Linedef type 248: Scroll (Disp) Floor w/ Objects
- Linedef type 249: Scroll (Disp) Wall by Linedef
- Linedef type 250: Scroll Ceiling
- Linedef type 251: Scroll Floor
- Linedef type 252: Scroll Floor Objects
- Linedef type 253: Scroll Floor w/ Objects
- Linedef type 254: Scroll Wall by Linedef
- Linedef type 255: Scroll Texture by Offsets
Wind/Current
- Linedef type 224: Wind
- Linedef type 225: Current
- Linedef type 227: Current Up
- Linedef type 228: Current Down
- Linedef type 229: Wind Up
- Linedef type 230: Wind Down
Deprecated
- Linedef type 14: Old Water