2.0:List of states
Appearance
This is a full list of State slots available in SRB2 v2.0 and the States assigned to them in an unmodified game. There are 1792 States and 768 freeslots.
| State Number | State Name | Description |
|---|---|---|
| 0 | S_NULL | (none) |
| 1 | S_PLAY_STND | Player standing |
| 2–3 | S_PLAY_TAP1–S_PLAY_TAP2 | Player boredom |
| 4–11 | S_PLAY_RUN1–S_PLAY_RUN8 | Player walking |
| 12–15 | S_PLAY_ATK1–S_PLAY_ATK4 | Player jumping/spinning |
| 16 | S_PLAY_PLG1 | Player bouncing off a spring |
| 17–20 | S_PLAY_SPD1–S_PLAY_SPD4 | Player running |
| 21–22 | S_PLAY_ABL1–S_PLAY_ABL2 | Player flying/gliding/etc. |
| 23–26 | S_PLAY_SPC1–S_PLAY_SPC4 | Player additional abilities |
| 27–31 | S_PLAY_CLIMB1–S_PLAY_CLIMB5 | Player climbing |
| 32 | S_PLAY_GASP | Player gasping for air |
| 33 | S_PLAY_PAIN | Player hurt |
| 34–36 | S_PLAY_DIE1–S_PLAY_DIE3 | Player dying |
| 37–38 | S_PLAY_TEETER1–S_PLAY_TEETER2 | Player teetering |
| 39–40 | S_PLAY_FALL1–S_PLAY_FALL2 | Player falling |
| 41 | S_PLAY_CARRY1 | Player being carried |
| 42 | S_PLAY_SUPERSTAND | Player's Super form standing |
| 43–44 | S_PLAY_SUPERWALK1–S_PLAY_SUPERWALK2 | Player's Super form walking |
| 45–46 | S_PLAY_SUPERFLY1–S_PLAY_SUPERFLY2 | Player's Super form running |
| 47 | S_PLAY_SUPERTEETER | Player's Super form teetering |
| 48 | S_PLAY_SUPERHIT | Player's Super form hurt |
| 49–57 | S_PLAY_SUPERTRANS1–S_PLAY_SUPERTRANS9 | Player Super form transformation |
| 58 | S_PLAY_BOX1A | Player Extra Life Monitor showing icon |
| 59 | S_PLAY_BOX1B | Player Extra Life Monitor showing static |
| 60–61 | S_PLAY_BOX1C–S_PLAY_BOX1D | Player Extra Life Monitor icon floating |
| 62 | S_PLAY_SIGN | Player End Level Sign face |
| 63–64 | S_POSS_STND–S_POSS_STND2 | Blue Crawla standing |
| 65–70 | S_POSS_RUN1–S_POSS_RUN6 | Blue Crawla movement |
| 71–72 | S_SPOS_STND–S_SPOS_STND2 | Red Crawla standing |
| 73–78 | S_SPOS_RUN1–S_SPOS_RUN6 | Red Crawla movement |
| 79–82 | S_FISH1–S_FISH4 | SDURF jumping |
| 83–84 | S_BUZZLOOK1–S_BUZZLOOK2 | Gold Buzz idle |
| 85–86 | S_BUZZFLY1–S_BUZZFLY2 | Gold Buzz movement |
| 87–88 | S_RBUZZLOOK1–S_RBUZZLOOK2 | Red Buzz idle |
| 89–90 | S_RBUZZFLY1–S_RBUZZFLY2 | Red Buzz movement |
| 91–92 | S_JETBLOOK1–S_JETBLOOK2 | Jetty-Syn Bomber idle |
| 93–94 | S_JETBZOOM1–S_JETBZOOM2 | Jetty-Syn Bomber movement |
| 95–96 | S_JETGLOOK1–S_JETGLOOK2 | Jetty-Syn Gunner idle |
| 97–98 | S_JETGZOOM1–S_JETGZOOM2 | Jetty-Syn Gunner movement |
| 99–100 | S_JETGSHOOT1–S_JETGSHOOT2 | Jetty-Syn Gunner shooting |
| 101–102 | S_CCOMMAND1–S_CCOMMAND4 | Crawla Commander movement |
| 103–104 | S_CCOMMAND3–S_CCOMMAND4 | Crawla Commander bouncing |
| 105 | S_DETON1 | Deton idle |
| 106–119 | S_DETON2–S_DETON15 | Deton movement |
| 120 | S_DETON16 | Deton death |
| 121–122 | S_SKIM1–S_SKIM2 | Skim movement |
| 123–124 | S_SKIM3–S_SKIM4 | Skim dropping mine |
| 125 | S_TURRET | Turret charging |
| 126 | S_TURRETFIRE | Turret firing |
| 127–135 | S_TURRETSHOCK1–S_TURRETSHOCK9 | Turret death |
| 136 | S_TURRETLOOK | Pop-up Turret idle |
| 137–144 | S_TURRETPOPUP1–S_TURRETPOPUP8 | Pop-up Turret popping up |
| 145 | S_TURRETSHOOT | Pop-up Turret shooting |
| 146–153 | S_TURRETPOPDOWN1–S_TURRETPOPDOWN8 | Pop-up Turret popping down |
| 154 | S_SHARP_ROAM1 | Sharp standing |
| 155 | S_SHARP_ROAM2 | Sharp movement |
| 156–159 | S_SHARP_AIM1–S_SHARP_AIM4 | Sharp changing color |
| 160–167 | S_SHARP_SPIN1–S_SHARP_SPIN8 | Sharp spinning |
| 168–175 | S_JETJAW_ROAM1–S_JETJAW_ROAM8 | Jet Jaw roaming |
| 176–191 | S_JETJAW_CHOMP1–S_JETJAW_CHOMP16 | Jet Jaw chomping |
| 192 | S_SNAILER1 | Snailer movement |
| 193 | S_VULTURE_STND | BASH idle |
| 194–197 | S_VULTURE_VTOL1–S_VULTURE_VTOL4 | BASH aiming |
| 198–202 | S_VULTURE_ZOOM1–S_VULTURE_ZOOM5 | BASH attacking |
| 203 | S_POINTY1 | Pointy movement |
| 204 | S_POINTYBALL1 | Pointy Spikeball |
| 205 | S_ROBOHOOD_LOOK | Robo-Hood looking for player |
| 206 | S_ROBOHOOD_STND | Robo-Hood checking target proximity |
| 207 | S_ROBOHOOD_SHOOT | Robo-Hood shooting |
| 208–209 | S_ROBOHOOD_JUMP–S_ROBOHOOD_JUMP2 | Robo-Hood jumping(if target is close) |
| 210 | S_ROBOHOOD_FALL | Robo-Hood falling |
| 211–216 | S_FACESTABBER_STND1–S_FACESTABBER_STND6 | CastleBot FaceStabber movement |
| 217–220 | S_FACESTABBER_CHARGE1–S_FACESTABBER_CHARGE4 | CastleBot FaceStabber attacking |
| 221 | S_EGGGUARD_STND | Egg Guard standing |
| 222–225 | S_EGGGUARD_WALK1–S_EGGGUARD_WALK4 | Egg Guard walking |
| 226–228 | S_EGGGUARD_MAD1–S_EGGGUARD_MAD3 | Egg Guard losing shield |
| 229–232 | S_EGGGUARD_RUN1–S_EGGGUARD_RUN4 | Egg Guard running |
| 233 | S_EGGSHIELD | Egg Guard Shield |
| 234 | S_GSNAPPER_STND | Green Snapper standing |
| 235–238 | S_GSNAPPER1–S_GSNAPPER4 | Green Snapper movement |
| 239 | S_MINUS_STND | Minus idle |
| 240 | S_MINUS_DIGGING | Minus digging |
| 241 | S_MINUS_POPUP | Minus popping up |
| 242–249 | S_MINUS_UPWARD1–S_MINUS_UPWARD1 | Minus ascending |
| 250–257 | S_MINUS_DOWNWARD1–S_MINUS_DOWNWARD8 | Minus descending |
| 258–264 | S_BPLD1–S_BPLD7 | Boss Explosion |
| 265–266 | S_JETFUME1–S_JETFUME2 | Jet Fume |
| 267 | S_EGGMOBILE_STND | Egg Mobile idle |
| 268–277 | S_EGGMOBILE_LATK1–S_EGGMOBILE_LATK10 | Egg Mobile firing left missile |
| 278–287 | S_EGGMOBILE_RATK1–S_EGGMOBILE_RATK10 | Egg Mobile firing right missile |
| 288–289 | S_EGGMOBILE_PANIC1–S_EGGMOBILE_PANIC2 | Egg Mobile dashing |
| 290–291 | S_EGGMOBILE_PAIN–S_EGGMOBILE_PAIN2 | Egg Mobile hurt |
| 292–305 | S_EGGMOBILE_DIE1–S_EGGMOBILE_DIE14 | Egg Mobile dying |
| 306–307 | S_EGGMOBILE_FLEE1–S_EGGMOBILE_FLEE2 | Egg Mobile fleeing |
| 308 | S_EGGMOBILE2_STND | Egg Slimer movement |
| 309–312 | S_EGGMOBILE2_POGO1–S_EGGMOBILE2_POGO4 | Egg Slimer bouncing |
| 313–314 | S_EGGMOBILE2_PAIN–S_EGGMOBILE2_PAIN2 | Egg Slimer hurt |
| 315–328 | S_EGGMOBILE2_DIE1–S_EGGMOBILE2_DIE14 | Egg Slimer dying |
| 329–330 | S_EGGMOBILE2_FLEE1–S_EGGMOBILE2_FLEE2 | Egg Slimer fleeing |
| 331 | S_BOSSTANK1 | Egg Slimer Tank 1 |
| 332 | S_BOSSTANK2 | Egg Slimer Tank 2 |
| 333 | S_BOSSSPIGOT | Egg Slimer Spigot |
| 334–336 | S_GOOP1–S_GOOP3 | Egg Slimer Goop |
| 337 | S_EGGMOBILE3_STND | Sea Egg movement |
| 338–345 | S_EGGMOBILE3_ATK1–S_EGGMOBILE3_ATK5 | Sea Egg firing torpedos |
| 346–365 | S_EGGMOBILE3_LAUGH1–S_EGGMOBILE3_LAUGH20 | Sea Egg laughing |
| 366–367 | S_EGGMOBILE3_PAIN–S_EGGMOBILE3_PAIN2 | Sea Egg hurt |
| 368–381 | S_EGGMOBILE3_DIE1–S_EGGMOBILE3_DIE14 | Sea Egg dying |
| 382–383 | S_EGGMOBILE3_FLEE1–S_EGGMOBILE3_FLEE2 | Sea Egg fleeing |
| 384–390 | S_PROPELLER1–S_PROPELLER7 | Sea Egg propeller |
| 391 | S_EGGMOBILE4_STND | Eggscalibur |
| 392–393 | S_BLACKEGG_STND–S_BLACKEGG_STND2 | Brak Eggman standing |
| 394–399 | S_BLACKEGG_WALK1–S_BLACKEGG_WALK6 | Brak Eggman walking |
| 400–401 | S_BLACKEGG_SHOOT1–S_BLACKEGG_SHOOT2 | Brak Eggman firing Goop |
| 402–436 | S_BLACKEGG_PAIN1–S_BLACKEGG_PAIN35 | Brak Eggman hurt |
| 437–440 | S_BLACKEGG_HITFACE1–S_BLACKEGG_HITFACE4 | Brak Eggman hitting his head (melee attack) |
| 441–445 | S_BLACKEGG_DIE1–S_BLACKEGG_DIE5 | Brak Eggman dying |
| 446–448 | S_BLACKEGG_MISSILE1–S_BLACKEGG_MISSILE3 | Brak Eggman firing missiles |
| 449 | S_BLACKEGG_GOOP | Brak Eggman firing Cannonballs |
| 450–451 | S_BLACKEGG_JUMP1–S_BLACKEGG_JUMP2 | Brak Eggman jumping |
| 452–454 | S_BLACKEGG_DESTROYPLAT1–S_BLACKEGG_DESTROYPLAT3 | Brak Eggman destroying the middle platform |
| 455 | S_BLACKEGG_HELPER | Brak Eggman collision helper |
| 456–462 | S_BLACKEGG_GOOP1–S_BLACKEGG_GOOP7 | Brak Eggman Goop |
| 463 | S_BLACKEGG_MISSILE | Brak Eggman Missile |
| 464–487 | S_RING1–S_RING24 | Ring |
| 488 | S_BLUEBALL | Blue Sphere |
| 489 | S_BLUEBALLSPARK | Blue Sphere pickup spark |
| 490–492 | S_GRAVWELLGREEN–S_GRAVWELLGREEN3 | Gravity Well for ERZ's future Special Stage |
| 493–495 | S_GRAVWELLRED–S_GRAVWELLRED3 | Gravity Well for ERZ's future Special Stage |
| 496–519 | S_TEAMRING1–S_TEAMRING24 | CTF Team Ring (Red and Blue) |
| 520–526 | S_EMMY1–S_EMMY7 | Special Stage Token |
| 527 | S_TOKEN | Special Stage Token (uncollectable part) |
| 528 | S_REDFLAG | CTF Red Flag |
| 529 | S_BLUEFLAG | CTF Blue Flag |
| 530 | S_EMBLEM1 | Emblem |
| 531 | S_CEMG1 | Chaos Emerald 1 (Green) |
| 532 | S_CEMG2 | Chaos Emerald 2 (Orange) |
| 533 | S_CEMG3 | Chaos Emerald 3 (Purple) |
| 534 | S_CEMG4 | Chaos Emerald 4 (Blue) |
| 535 | S_CEMG5 | Chaos Emerald 5 (Red) |
| 536 | S_CEMG6 | Chaos Emerald 6 (Light Blue) |
| 537 | S_CEMG7 | Chaos Emerald 7 (Gray) |
| 538 | S_EMER1 | Emerald Hunt Location |
| 539–543 | S_FAN–S_FAN5 | Fan |
| 544–545 | S_BUBBLES1–S_BUBBLES2 | Bubble Source |
| 546–596 | S_SIGN1–S_SIGN51 | End Level Sign spinning |
| 597 | S_SIGN52 | Eggman End Level Sign |
| 598 | S_SIGN53 | "CLEAR!" End Level Sign |
| 599–606 | S_STEAM1–S_STEAM8 | Gas Jet |
| 607–614 | S_SPIKEBALL1–S_SPIKEBALL8 | Spikeball |
| 615–620 | S_SPINFIRE1–S_SPINFIRE6 | Elemental Shield Fire Trail |
| 621 | S_CEILINGSPIKE | Spike (Ceiling) |
| 622 | S_FLOORSPIKE | Spike (Floor) |
| 623 | S_STARPOST1 | Star Post idle |
| 624–625 | S_STARPOST2–S_STARPOST3 | Star Post flashing |
| 626–656 | S_STARPOST4–S_STARPOST34 | Star Post spinning |
| 657–664 | S_BIGMINE1–S_BIGMINE8 | Big Floating Mine and Big Floating Mine (Air) |
| 665–667 | S_CANNONLAUNCHER1–S_CANNONLAUNCHER3 | Cannon Launcher |
| 668 | S_SUPERRINGBOX | Super Ring Monitor (10 Rings) displaying icon |
| 669 | S_SUPERRINGBOX1 | Super Ring Monitor (10 Rings) displaying static |
| 670–671 | S_SUPERRINGBOX2–S_SUPERRINGBOX3 | Super Ring Monitor (10 Rings) icon floating |
| 672 | S_REDRINGBOX | CTF Team Ring Box (Red) displaying icon |
| 673 | S_REDRINGBOX1 | CTF Team Ring Box (Red) displaying static |
| 674 | S_BLUERINGBOX | CTF Team Ring Box (Blue) displaying icon |
| 675 | S_BLUERINGBOX1 | CTF Team Ring Box (Blue) displaying static |
| 676 | S_SHTV | Super Sneakers Monitor displaying icon |
| 677 | S_SHTV1 | Super Sneakers Monitor displaying static |
| 678–679 | S_SHTV2–S_SHTV3 | Super Sneakers Monitor icon floating |
| 680 | S_PINV | Invincibility Monitor displaying icon |
| 681 | S_PINV2 | Invincibility Monitor displaying static |
| 682–683 | S_PINV3–S_PINV4 | Invincibility Monitor icon floating |
| 684 | S_PRUP1 | Extra Life Monitor exploding |
| 685 | S_YLTV | Attraction Shield Monitor displaying icon |
| 686 | S_YLTV1 | Attraction Shield Monitor displaying static |
| 687–688 | S_YLTV2–S_YLTV3 | Attraction Shield Monitor icon floating |
| 689 | S_BLTV1 | Force Shield Monitor displaying icon |
| 690 | S_BLTV2 | Force Shield Monitor displaying static |
| 691–692 | S_BLTV3–S_BLTV4 | Force Shield Monitor icon floating |
| 693 | S_BKTV1 | Armageddon Shield Monitor displaying icon |
| 694 | S_BKTV2 | Armageddon Shield Monitor displaying static |
| 695–696 | S_BKTV3–S_BKTV4 | Armageddon Shield Monitor icon floating |
| 697 | S_WHTV1 | Whirlwind Shield Monitor displaying icon |
| 698 | S_WHTV2 | Whirlwind Shield Monitor displaying static |
| 699–700 | S_WHTV3–S_WHTV4 | Whirlwind Shield Monitor icon floating |
| 701 | S_GRTV | Elemental Shield Monitor displaying icon |
| 702 | S_GRTV1 | Elemental Shield Monitor displaying static |
| 703–704 | S_GRTV2–S_GRTV3 | Elemental Shield Monitor icon floating |
| 705 | S_EGGTV1 | Eggman Monitor displaying icon |
| 706 | S_EGGTV2 | Eggman Monitor displaying static |
| 707–708 | S_EGGTV3–S_EGGTV4 | Eggman Monitor icon floating |
| 709 | S_MIXUPBOX1 | Teleporter Monitor displaying icon |
| 710 | S_MIXUPBOX2 | Teleporter Monitor displaying static |
| 711–712 | S_MIXUPBOX3–S_MIXUPBOX4 | Teleporter Monitor icon floating |
| 713 | S_RECYCLETV1 | Recycler Monitor displaying icon |
| 714 | S_RECYCLETV2 | Recycler Monitor displaying static |
| 715–716 | S_RECYCLETV3–S_RECYCLETV4 | Recycler Monitor icon floating |
| 717 | S_RANDOMBOX1 | Random Monitor displaying icon |
| 718 | S_RANDOMBOX2 | Random Monitor displaying static |
| 719 | S_RANDOMBOX3 | Random Monitor choosing a powerup |
| 720 | S_GBTV1 | Gravity Boots Monitor displaying icon |
| 721 | S_GBTV2 | Gravity Boots Monitor displaying static |
| 722–723 | S_GBTV3–S_GBTV4 | Gravity Boots Monitor icon floating |
| 724–728 | S_MONITOREXPLOSION1–S_MONITOREXPLOSION5 | Monitor explosion |
| 729 | S_ROCKET | Egg Mobile Rocket |
| 730 | S_TORPEDO | Sea Egg Torpedo |
| 731 | S_MINE1 | Jetty-Syn Bomber/Skim Mine falling |
| 732–735 | S_MINE_BOOM1–S_MINE_BOOM4 | Jetty-Syn Bomber/Skim Mine exploding |
| 736–737 | S_JETBULLET1–S_JETBULLET2 | Jetty-Syn Gunner Bullet |
| 738 | S_TURRETLASER | Turret Laser |
| 739–740 | S_TURRETLASEREXPLODE1–S_TURRETLASEREXPLODE2 | Turret Laser exploding |
| 741 | S_CANNONBALL1 | Launched Cannonball |
| 742 | S_ARROW | Robo-Hood Arrow |
| 743 | S_ARROWUP | Robo-Hood Arrow pointing upwards |
| 744 | S_ARROWDOWN | Robo-Hood Arrow pointing downwards |
| 745–746 | S_GFZFLOWERA–S_GFZFLOWERA2 | GFZ Flower |
| 747–748 | S_GFZFLOWERB1–S_GFZFLOWERB2 | Sunflower |
| 749 | S_GFZFLOWERC1 | Budding Flower |
| 750 | S_BERRYBUSH | Berry Bush |
| 751 | S_BUSH | Bush |
| 752–755 | S_THZPLANT1–S_THZPLANT4 | THZ Flower |
| 756 | S_ALARM1 | Alarm |
| 757 | S_GARGOYLE | Gargoyle |
| 758–763 | S_SEAWEED1–S_SEAWEED6 | Seaweed |
| 764–767 | S_DRIPA1–S_DRIPA4 | Dripping Water Source |
| 768 | S_DRIPB1 | Dripping Water falling |
| 769–770 | S_DRIPC1–S_DRIPC2 | Dripping Water disappearing |
| 771 | S_CORAL1 | Coral (Green) |
| 772 | S_CORAL2 | Coral (Red) |
| 773 | S_CORAL3 | Coral (Orange) |
| 774 | S_BLUECRYSTAL1 | Blue Crystal |
| 775 | S_CEZCHAIN | Chain |
| 776–779 | S_FLAME1–S_FLAME4 | Torch |
| 780 | S_EGGSTATUE1 | Eggman Statue |
| 781 | S_SMALLMACECHAIN | Small Mace Chain |
| 782 | S_BIGMACECHAIN | Big Mace Chain |
| 783 | S_SMALLMACE | Small Mace |
| 784 | S_BIGMACE | Big Mace |
| 785 | S_CEZFLOWER1 | CEZ Flower |
| 786 | S_BIGTUMBLEWEED | Tumbleweed (Big) idle |
| 787–794 | S_BIGTUMBLEWEED_ROLL1–S_BIGTUMBLEWEED_ROLL8 | Tumbleweed (Big) bouncing |
| 795 | S_LITTLETUMBLEWEED | Tumbleweed (Small) idle |
| 796–803 | S_LITTLETUMBLEWEED_ROLL1–S_LITTLETUMBLEWEED_ROLL8 | Tumbleweed (Small) bouncing |
| 804 | S_CACTI1 | Cactus with Brown Flower |
| 805 | S_CACTI2 | Cactus with Brown Flower (Tall) |
| 806 | S_CACTI3 | Cactus with Blue Flower |
| 807 | S_CACTI4 | Cactus with Blue Flower (Tall) |
| 808 | S_FLAMEJETSTND | Flame Jet idle |
| 809 | S_FLAMEJETSTART | Flame Jet turning on |
| 810 | S_FLAMEJETSTOP | Flame Jet turning off |
| 811–813 | S_FLAMEJETFLAME1–S_FLAMEJETFLAME3 | Flame Jet Flame |
| 814 | S_XMASPOLE | Christmas Pole |
| 815 | S_CANDYCANE | Candy Cane |
| 816 | S_SNOWMAN | Snowman |
| 817–822 | S_DBALL1–S_DBALL6 | Disco Ball |
| 823 | S_EGGSTATUE2 | Eggman Disco Statue |
| 824 | S_THOK1 | Thok object |
| 825–832 | S_SORB1–S_SORB8 | Shield Orb |
| 833–864 | S_IVSP1–S_IVSP32 | Invincibility Sparkles |
| 865–869 | S_SSPK1–S_SSPK5 | Super Sonic Spark |
| 870 | S_BIRD1 | Freed bird idle |
| 871–872 | S_BIRD2–S_BIRD3 | Freed bird flying |
| 873–874 | S_BUNNY1–S_BUNNY2 | Freed bunny idle |
| 875–882 | S_BUNNY3–S_BUNNY10 | Freed bunny hopping |
| 883–884 | S_MOUSE1–S_MOUSE2 | Freed mouse |
| 885 | S_CHICKEN1 | Freed chicken idle |
| 886 | S_CHICKENHOP | Freed chicken hopping |
| 887–888 | S_CHICKENFLY1–S_CHICKENFLY2 | Freed chicken falling |
| 889–892 | S_COW1–S_COW4 | Freed cow |
| 893 | S_YELLOWSPRING | Yellow Spring idle |
| 894–897 | S_YELLOWSPRING2–S_YELLOWSPRING5 | Yellow Spring launching |
| 898 | S_REDSPRING | Red Spring idle |
| 899–902 | S_REDSPRING2–S_REDSPRING5 | Red Spring launching |
| 903 | S_BLUESPRING | Blue Spring idle |
| 904–907 | S_BLUESPRING2–S_BLUESPRING5 | Blue Spring launching |
| 908 | S_YELLOWSPRINGUD | Yellow Spring (Ceiling) idle |
| 909–912 | S_YELLOWSPRINGUD2–S_YELLOWSPRINGUD5 | Yellow Spring (Ceiling) launching |
| 913 | S_REDSPRINGUD | Red Spring (Ceiling) idle |
| 914–917 | S_REDSPRINGUD2–S_REDSPRINGUD5 | Red Spring (Ceiling) launching |
| 918 | S_YDIAG1 | Diagonal Yellow Spring Idle |
| 919–925 | S_YDIAG2–S_YDIAG8 | Diagonal Yellow Spring launching |
| 926 | S_RDIAG1 | Diagonal Red Spring Idle |
| 927–933 | S_RDIAG2–S_RDIAG8 | Diagonal Red Spring launching |
| 934 | S_YDIAGD1 | Diagonal Yellow Spring (Ceiling) Idle |
| 935–941 | S_YDIAGD2–S_YDIAGD8 | Diagonal Yellow Spring (Ceiling) launching |
| 942 | S_RDIAGD1 | Diagonal Red Spring (Ceiling) Idle |
| 943–949 | S_RDIAGD2–S_RDIAGD8 | Diagonal Red Spring (Ceiling) launching |
| 950–951 | S_RAIN1–S_RAINRETURN | Precipitation falling |
| 952 | S_SNOW1 | Snowflake 1 |
| 953 | S_SNOW2 | Snowflake 2 |
| 954 | S_SNOW3 | Snowflake 3 |
| 955–963 | S_SPLISH1–S_SPLISH9 | Water splish |
| 964–966 | S_SPLASH1–S_SPLASH3 | Precipitation water splash |
| 967–971 | S_SMOK1–S_SMOK5 | Smoke |
| 972–973 | S_SMALLBUBBLE–S_SMALLBUBBLE1 | Small Bubble |
| 974–975 | S_MEDIUMBUBBLE–S_MEDIUMBUBBLE1 | Medium Bubble |
| 976 | S_LARGEBUBBLE | Large Bubble |
| 977 | S_EXTRALARGEBUBBLE | Extra Large (breathable) Bubble |
| 978 | S_POP1 | Extra Large Bubble popping |
| 979–992 | S_FOG1–S_FOG14 | Chaos mode enemy entrance fog |
| 993 | S_SEED | Sonic CD mode seed |
| 994 | S_PARTICLE | Fan Particle |
| 995 | S_PARTICLEGEN | Fan Particle Generator |
| 996 | S_SCRA | 100 point marker |
| 997 | S_SCRB | 200 point marker |
| 998 | S_SCRC | 500 point marker |
| 999 | S_SCRD | 1000 point marker |
| 1000 | S_ZERO1 | Drowning Countdown "0" |
| 1001 | S_ONE1 | Drowning Countdown "1" |
| 1002 | S_TWO1 | Drowning Countdown "2" |
| 1003 | S_THREE1 | Drowning Countdown "3" |
| 1004 | S_FOUR1 | Drowning Countdown "4" |
| 1005 | S_FIVE1 | Drowning Countdown "5" |
| 1006 | S_TTAG1 | Tag "IT" sign |
| 1007–1008 | S_GOTFLAG1–S_GOTFLAG2 | CTF "GOT FLAG!" sign (Red) |
| 1009–1010 | S_GOTFLAG3–S_GOTFLAG4 | CTF "GOT FLAG!" sign (Blue) |
| 1011–1017 | S_RRNG1–S_RRNG7 | Thrown Red Ring |
| 1018–1052 | S_BOUNCERING1–S_BOUNCERING35 | Bounce Ring ammo pickup |
| 1053–1087 | S_RAILRING1–S_RAILRING35 | Rail Ring ammo pickup |
| 1088–1122 | S_AUTOMATICRING1–S_AUTOMATICRING35 | Automatic Ring ammo pickup |
| 1123–1157 | S_EXPLOSIONRING1–S_EXPLOSIONRING35 | Explosion Ring ammo pickup |
| 1158–1192 | S_SCATTERRING1–S_SCATTERRING35 | Scatter Ring ammo pickup |
| 1193–1227 | S_GRENADERING1–S_GRENADERING35 | Grenade Ring ammo pickup |
| 1228–1244 | S_BOUNCEPICKUP1–S_BOUNCEPICKUP16 | Bounce Ring Panel |
| 1244–1251 | S_BOUNCEPICKUPFADE1–S_BOUNCEPICKUPFADE8 | Bounce Ring Panel fading |
| 1252–1267 | S_RAILPICKUP1–S_RAILPICKUP16 | Rail Ring Panel |
| 1268–1275 | S_RAILPICKUPFADE1–S_RAILPICKUPFADE8 | Rail Ring Panel fading |
| 1276–1291 | S_AUTOPICKUP1–S_AUTOPICKUP16 | Automatic Ring Panel |
| 1292–1299 | S_AUTOPICKUPFADE1–S_AUTOPICKUPFADE8 | Automatic Ring Panel fading |
| 1300–1315 | S_EXPLODEPICKUP1–S_EXPLODEPICKUP16 | Explosion Ring Panel |
| 1316–1323 | S_EXPLODEPICKUPFADE1–S_EXPLODEPICKUPFADE8 | Explosion Ring Panel fading |
| 1324–1339 | S_SCATTERPICKUP1–S_SCATTERPICKUP16 | Scatter Ring Panel |
| 1340–1347 | S_SCATTERPICKUPFADE1–S_SCATTERPICKUPFADE8 | Scatter Ring Panel fading |
| 1348–1363 | S_GRENADEPICKUP1–S_GRENADEPICKUP16 | Grenade Ring Panel |
| 1364–1371 | S_GRENADEPICKUPFADE1–S_GRENADEPICKUPFADE8 | Grenade Ring Panel fading |
| 1372–1378 | S_THROWNBOUNCE1–S_THROWNBOUNCE7 | Thrown Bounce Ring |
| 1379–1385 | S_THROWNAUTOMATIC1–S_THROWNAUTOMATIC7 | Thrown Automatic Ring |
| 1386–1392 | S_THROWNEXPLOSION1–S_THROWNEXPLOSION7 | Thrown Explosion Ring |
| 1393–1410 | S_THROWNGRENADE1–S_THROWNGRENADE18 | Thrown Grenade Ring |
| 1411 | S_THROWNSCATTER | Thrown Scatter Ring |
| 1412 | S_RINGEXPLODE | Thrown Explosion Ring exploding |
| 1413–1415 | S_COIN1–S_COIN3 | Coin |
| 1416–1419 | S_COINSPARKLE1–S_COINSPARKLE4 | Coin pickup spark |
| 1420–1421 | S_GOOMBA1–S_GOOMBA1B | Goomba idle |
| 1422–1429 | S_GOOMBA2–S_GOOMBA9 | Goomba movement |
| 1430 | S_GOOMBA_DEAD | Goomba death |
| 1431–1432 | S_BLUEGOOMBA1–S_BLUEGOOMBA1B | Goomba (Blue) idle |
| 1433–1440 | S_BLUEGOOMBA2–S_BLUEGOOMBA9 | Goomba (Blue) movement |
| 1441 | S_BLUEGOOMBA_DEAD | Goomba (Blue) death |
| 1442–1445 | S_FIREFLOWER1–S_FIREFLOWER4 | Fire Flower |
| 1446–1449 | S_FIREBALL1–S_FIREBALL4 | Fire Flower Fireball |
| 1450–1452 | S_FIREBALLEXP1–S_FIREBALLEXP3 | Fire Flower Fireball disappearing |
| 1453 | S_SHELL | Koopa Shell idle |
| 1454–1457 | S_SHELL1–S_SHELL4 | Koopa Shell bouncing |
| 1458–1463 | S_PUMA1–S_PUMA6 | Puma |
| 1464–1467 | S_HAMMER1–S_HAMMER4 | King Bowser's hammer |
| 1468–1469 | S_KOOPA1–S_KOOPA2 | King Bowser |
| 1470–1472 | S_KOOPAFLAME1–S_KOOPAFLAME3 | King Bowser's flame |
| 1473–1475 | S_AXE1–S_AXE3 | Axe |
| 1476 | S_MARIOBUSH1 | Mario Bush (Short) |
| 1477 | S_MARIOBUSH2 | Mario Bush (Tall) |
| 1478 | S_TOAD | Toad |
| 1479–1480 | S_NIGHTSDRONE1–S_NIGHTSDRONE2 | Ideya Drone |
| 1481–1482 | S_NIGHTSFLY1A–S_NIGHTSFLY1B | NiGHTS Super Sonic flying (facing directly sideways) |
| 1483–1484 | S_NIGHTSFLY2A–S_NIGHTSFLY2B | NiGHTS Super Sonic flying (facing 22.5° upwards) |
| 1485–1486 | S_NIGHTSFLY3A–S_NIGHTSFLY3B | NiGHTS Super Sonic flying (facing 45° upwards) |
| 1487–1488 | S_NIGHTSFLY4A–S_NIGHTSFLY4B | NiGHTS Super Sonic flying (facing 67.5° upwards) |
| 1489–1490 | S_NIGHTSFLY5A–S_NIGHTSFLY5B | NiGHTS Super Sonic flying (facing directly upwards) |
| 1491–1492 | S_NIGHTSFLY6A–S_NIGHTSFLY6B | NiGHTS Super Sonic flying (facing 22.5° downwards) |
| 1493–1494 | S_NIGHTSFLY7A–S_NIGHTSFLY7B | NiGHTS Super Sonic flying (facing 45° downwards) |
| 1495–1496 | S_NIGHTSFLY8A–S_NIGHTSFLY8B | NiGHTS Super Sonic flying (facing 67.5° downwards) |
| 1497–1498 | S_NIGHTSFLY9A–S_NIGHTSFLY9B | NiGHTS Super Sonic flying (facing directly downwards) |
| 1499–1530 | S_NIGHTSHURT1–S_NIGHTSHURT32 | NiGHTS Super Sonic hurt |
| 1531–1534 | S_NIGHTSDRILL1A–S_NIGHTSDRILL1D | NiGHTS Super Sonic drilling (facing directly sideways) |
| 1535–1538 | S_NIGHTSDRILL2A–S_NIGHTSDRILL2D | NiGHTS Super Sonic drilling (facing 22.5° upwards) |
| 1539–1542 | S_NIGHTSDRILL3A–S_NIGHTSDRILL3D | NiGHTS Super Sonic drilling (facing 45° upwards) |
| 1543–1546 | S_NIGHTSDRILL4A–S_NIGHTSDRILL4D | NiGHTS Super Sonic drilling (facing 67.5° upwards) |
| 1547–1550 | S_NIGHTSDRILL5A–S_NIGHTSDRILL5D | NiGHTS Super Sonic drilling (facing directly upwards) |
| 1551–1554 | S_NIGHTSDRILL6A–S_NIGHTSDRILL6D | NiGHTS Super Sonic drilling (facing 22.5° downwards) |
| 1555–1558 | S_NIGHTSDRILL7A–S_NIGHTSDRILL7D | NiGHTS Super Sonic drilling (facing 45° downwards) |
| 1559–1562 | S_NIGHTSDRILL8A–S_NIGHTSDRILL8D | NiGHTS Super Sonic drilling (facing 67.5° downwards) |
| 1563–1566 | S_NIGHTSDRILL9A–S_NIGHTSDRILL9D | NiGHTS Super Sonic drilling (facing directly downwards) |
| 1567–1570 | S_NIGHTSPARKLE1–S_NIGHTSPARKLE4 | NiGHTS Sparkle |
| 1571–1582 | S_NIGHTSBUMPER1–S_NIGHTSBUMPER12 | NiGHTS Bumper |
| 1583 | S_HOOP | Hoop |
| 1584 | S_NIGHTSCORE10 | NiGHTS 10 point marker |
| 1585 | S_NIGHTSCORE20 | NiGHTS 20 point marker |
| 1586 | S_NIGHTSCORE30 | NiGHTS 30 point marker |
| 1587 | S_NIGHTSCORE40 | NiGHTS 40 point marker |
| 1588 | S_NIGHTSCORE50 | NiGHTS 50 point marker |
| 1589 | S_NIGHTSCORE60 | NiGHTS 60 point marker |
| 1590 | S_NIGHTSCORE70 | NiGHTS 70 point marker |
| 1591 | S_NIGHTSCORE80 | NiGHTS 80 point marker |
| 1592 | S_NIGHTSCORE90 | NiGHTS 90 point marker |
| 1593 | S_NIGHTSCORE100 | NiGHTS 100 point marker |
| 1594 | S_NIGHTSCORE10_2 | NiGHTS 10×2 point marker |
| 1595 | S_NIGHTSCORE20_2 | NiGHTS 20×2 point marker |
| 1596 | S_NIGHTSCORE30_2 | NiGHTS 30×2 point marker |
| 1597 | S_NIGHTSCORE40_2 | NiGHTS 40×2 point marker |
| 1598 | S_NIGHTSCORE50_2 | NiGHTS 50×2 point marker |
| 1599 | S_NIGHTSCORE60_2 | NiGHTS 60×2 point marker |
| 1600 | S_NIGHTSCORE70_2 | NiGHTS 70×2 point marker |
| 1601 | S_NIGHTSCORE80_2 | NiGHTS 80×2 point marker |
| 1602 | S_NIGHTSCORE90_2 | NiGHTS 90×2 point marker |
| 1603 | S_NIGHTSCORE100_2 | NiGHTS 100×2 point marker |
| 1604 | S_NIGHTSWING | Wing Logo |
| 1605–1606 | S_NIGHTSPOWERUP1–S_NIGHTSPOWERUP2 | Super Loop |
| 1607–1608 | S_NIGHTSPOWERUP3–S_NIGHTSPOWERUP4 | Drill Refill |
| 1609–1610 | S_NIGHTSPOWERUP5–S_NIGHTSPOWERUP6 | NiGHTS Helper |
| 1611 | S_EGGCAPSULE | Ideya Capture |
| 1612–1613 | S_CRUMBLE1–S_CRUMBLE2 | Sound generator for crumbling platforms |
| 1614 | S_INVISIBLE | State for invisible sprites |
| 1615 | S_DISS | State for disappearing objects |
| 1616–1624 | S_SUPERTRANS1–S_SUPERTRANS9 | NiGHTS Super Sonic transformation |
| 1625–1640 | S_SPRK1–S_SPRK16 | Pickup spark |
| 1641–1644 | S_XPLD1–S_XPLD4 | Robot Explosion |
| 1645–1650 | S_WPLD1–S_WPLD6 | Underwater Explosion |
| 1651 | S_STG0 | Brown Stalagmite (Tall) |
| 1652 | S_STG1 | Brown Stalagmite |
| 1653 | S_STG2 | Orange Stalagmite (Tall) |
| 1654 | S_STG3 | Orange Stalagmite |
| 1655 | S_STG4 | Red Stalagmite (Tall) |
| 1656 | S_STG5 | Red Stalagmite |
| 1657 | S_STG6 | Gray Stalagmite (Tall) |
| 1658 | S_STG7 | Gray Stalagmite |
| 1659 | S_STG8 | Blue Stalagmite (Tall) |
| 1660 | S_STG9 | Blue Stalagmite |
| 1661 | S_ROCKSPAWN | Rock Spawner |
| 1662–1666 | S_ROCKCRUMBLEA1–S_ROCKCRUMBLEA5 | Bustable Block Sprite Parameter (ROIA) |
| 1667–1671 | S_ROCKCRUMBLEB1–S_ROCKCRUMBLEB5 | Bustable Block Sprite Parameter (ROIB) |
| 1672–1676 | S_ROCKCRUMBLEC1–S_ROCKCRUMBLEC5 | Bustable Block Sprite Parameter (ROIC) |
| 1677–1681 | S_ROCKCRUMBLED1–S_ROCKCRUMBLED5 | Bustable Block Sprite Parameter (ROID) |
| 1682–1686 | S_ROCKCRUMBLEE1–S_ROCKCRUMBLEE5 | Bustable Block Sprite Parameter (ROIE) |
| 1687–1691 | S_ROCKCRUMBLEF1–S_ROCKCRUMBLEF5 | Bustable Block Sprite Parameter (ROIF) |
| 1692–1696 | S_ROCKCRUMBLEG1–S_ROCKCRUMBLEG5 | Bustable Block Sprite Parameter (ROIG) |
| 1697–1701 | S_ROCKCRUMBLEH1–S_ROCKCRUMBLEH5 | Bustable Block Sprite Parameter (ROIH) |
| 1702–1706 | S_ROCKCRUMBLEI1–S_ROCKCRUMBLEI5 | Bustable Block Sprite Parameter (ROII) |
| 1707–1711 | S_ROCKCRUMBLEJ1–S_ROCKCRUMBLEJ5 | Bustable Block Sprite Parameter (ROIJ) |
| 1712–1716 | S_ROCKCRUMBLEK1–S_ROCKCRUMBLEK5 | Bustable Block Sprite Parameter (ROIK) |
| 1717–1721 | S_ROCKCRUMBLEL1–S_ROCKCRUMBLEL5 | Bustable Block Sprite Parameter (ROIL) |
| 1722–1726 | S_ROCKCRUMBLEM1–S_ROCKCRUMBLEM5 | Bustable Block Sprite Parameter (ROIM) |
| 1727–1731 | S_ROCKCRUMBLEN1–S_ROCKCRUMBLEN5 | Bustable Block Sprite Parameter (ROIN) |
| 1732–1736 | S_ROCKCRUMBLEO1–S_ROCKCRUMBLEO5 | Bustable Block Sprite Parameter (ROIO) |
| 1737–1741 | S_ROCKCRUMBLEP1–S_ROCKCRUMBLEP5 | Bustable Block Sprite Parameter (ROIP) |
| 1742 | S_SRB1_CRAWLA1 | SRB1 Crawla standing |
| 1743–1745 | S_SRB1_CRAWLA2–S_SRB1_CRAWLA4 | SRB1 Crawla movement |
| 1746–1747 | S_SRB1_BAT1–S_SRB1_BAT2 | GuardRobo idle |
| 1748–1749 | S_SRB1_BAT3–S_SRB1_BAT4 | GuardRobo movement |
| 1750 | S_SRB1_ROBOFISH1 | Pyrin idle |
| 1751–1752 | S_SRB1_ROBOFISH2–S_SRB1_ROBOFISH3 | Pyrin movement |
| 1753 | S_SRB1_VOLCANOGUY1 | HotRobo idle |
| 1754 | S_SRB1_VOLCANOGUY2 | HotRobo movement |
| 1755–1756 | S_SRB1_HOPPY1–S_SRB1_HOPPY2 | Pogminz bouncing |
| 1757–1758 | S_SRB1_HOPPYWATER1–S_SRB1_HOPPYWATER2 | Pogminz (Water) bouncing |
| 1759 | S_SRB1_HOPPYSKYLAB1 | Pog-GX2 bouncing |
| 1760 | S_PXVI | Pope XVI standing |
| 1761–1765 | S_SRB1_MMZFLYING1–S_SRB1_MMZFLYING5 | Pyrex movement |
| 1766–1767 | S_SRB1_UFO1–S_SRB1_UFO2 | SRB1 Turret movement |
| 1768–1773 | S_SRB1_GRAYBOT1–S_SRB1_GRAYBOT6 | SWAT Bot movement |
| 1774–1775 | S_SRB1_ROBOTOPOLIS1–S_SRB1_ROBOTOPOLIS2 | SpyBot 2000 movement |
| 1776–1777 | S_SRB1_RBZBUZZ1–S_SRB1_RBZBUZZ2 | Buzz Bomber movement |
| 1778 | S_SRB1_RBZSPIKES1 | RBZ Spike ascending |
| 1779 | S_SRB1_RBZSPIKES2 | RBZ Spike descending |
| 1780–1782 | S_SRB1_METALSONIC1–S_SRB1_METALSONIC3 | Dumb Metal Sonic animation |
| 1783–1788 | S_SRB1_GOLDBOT1–S_SRB1_GOLDBOT6 | Super SWAT Bot movement |
| 1789 | S_SRB1_GENREX1 | Genrex idle |
| 1790 | S_SRB1_GENREX2 | Genrex movement |
| 1791 | S_NAMECHECK | Seenames helper |
| 1792–2559 | S_FREESLOT1–S_FREESLOT768 | Free slots |