2.0:List of states
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This is a full list of State slots available in SRB2 v2.0 and the States assigned to them in an unmodified game. There are 1792 States and 768 freeslots.
State Number | State Name | Description |
---|---|---|
0 | S_NULL | (none) |
1 | S_PLAY_STND | Player standing |
2–3 | S_PLAY_TAP1–S_PLAY_TAP2 | Player boredom |
4–11 | S_PLAY_RUN1–S_PLAY_RUN8 | Player walking |
12–15 | S_PLAY_ATK1–S_PLAY_ATK4 | Player jumping/spinning |
16 | S_PLAY_PLG1 | Player bouncing off a spring |
17–20 | S_PLAY_SPD1–S_PLAY_SPD4 | Player running |
21–22 | S_PLAY_ABL1–S_PLAY_ABL2 | Player flying/gliding/etc. |
23–26 | S_PLAY_SPC1–S_PLAY_SPC4 | Player additional abilities |
27–31 | S_PLAY_CLIMB1–S_PLAY_CLIMB5 | Player climbing |
32 | S_PLAY_GASP | Player gasping for air |
33 | S_PLAY_PAIN | Player hurt |
34–36 | S_PLAY_DIE1–S_PLAY_DIE3 | Player dying |
37–38 | S_PLAY_TEETER1–S_PLAY_TEETER2 | Player teetering |
39–40 | S_PLAY_FALL1–S_PLAY_FALL2 | Player falling |
41 | S_PLAY_CARRY1 | Player being carried |
42 | S_PLAY_SUPERSTAND | Player's Super form standing |
43–44 | S_PLAY_SUPERWALK1–S_PLAY_SUPERWALK2 | Player's Super form walking |
45–46 | S_PLAY_SUPERFLY1–S_PLAY_SUPERFLY2 | Player's Super form running |
47 | S_PLAY_SUPERTEETER | Player's Super form teetering |
48 | S_PLAY_SUPERHIT | Player's Super form hurt |
49–57 | S_PLAY_SUPERTRANS1–S_PLAY_SUPERTRANS9 | Player Super form transformation |
58 | S_PLAY_BOX1A | Player Extra Life Monitor showing icon |
59 | S_PLAY_BOX1B | Player Extra Life Monitor showing static |
60–61 | S_PLAY_BOX1C–S_PLAY_BOX1D | Player Extra Life Monitor icon floating |
62 | S_PLAY_SIGN | Player End Level Sign face |
63–64 | S_POSS_STND–S_POSS_STND2 | Blue Crawla standing |
65–70 | S_POSS_RUN1–S_POSS_RUN6 | Blue Crawla movement |
71–72 | S_SPOS_STND–S_SPOS_STND2 | Red Crawla standing |
73–78 | S_SPOS_RUN1–S_SPOS_RUN6 | Red Crawla movement |
79–82 | S_FISH1–S_FISH4 | SDURF jumping |
83–84 | S_BUZZLOOK1–S_BUZZLOOK2 | Gold Buzz idle |
85–86 | S_BUZZFLY1–S_BUZZFLY2 | Gold Buzz movement |
87–88 | S_RBUZZLOOK1–S_RBUZZLOOK2 | Red Buzz idle |
89–90 | S_RBUZZFLY1–S_RBUZZFLY2 | Red Buzz movement |
91–92 | S_JETBLOOK1–S_JETBLOOK2 | Jetty-Syn Bomber idle |
93–94 | S_JETBZOOM1–S_JETBZOOM2 | Jetty-Syn Bomber movement |
95–96 | S_JETGLOOK1–S_JETGLOOK2 | Jetty-Syn Gunner idle |
97–98 | S_JETGZOOM1–S_JETGZOOM2 | Jetty-Syn Gunner movement |
99–100 | S_JETGSHOOT1–S_JETGSHOOT2 | Jetty-Syn Gunner shooting |
101–102 | S_CCOMMAND1–S_CCOMMAND4 | Crawla Commander movement |
103–104 | S_CCOMMAND3–S_CCOMMAND4 | Crawla Commander bouncing |
105 | S_DETON1 | Deton idle |
106–119 | S_DETON2–S_DETON15 | Deton movement |
120 | S_DETON16 | Deton death |
121–122 | S_SKIM1–S_SKIM2 | Skim movement |
123–124 | S_SKIM3–S_SKIM4 | Skim dropping mine |
125 | S_TURRET | Turret charging |
126 | S_TURRETFIRE | Turret firing |
127–135 | S_TURRETSHOCK1–S_TURRETSHOCK9 | Turret death |
136 | S_TURRETLOOK | Pop-up Turret idle |
137–144 | S_TURRETPOPUP1–S_TURRETPOPUP8 | Pop-up Turret popping up |
145 | S_TURRETSHOOT | Pop-up Turret shooting |
146–153 | S_TURRETPOPDOWN1–S_TURRETPOPDOWN8 | Pop-up Turret popping down |
154 | S_SHARP_ROAM1 | Sharp standing |
155 | S_SHARP_ROAM2 | Sharp movement |
156–159 | S_SHARP_AIM1–S_SHARP_AIM4 | Sharp changing color |
160–167 | S_SHARP_SPIN1–S_SHARP_SPIN8 | Sharp spinning |
168–175 | S_JETJAW_ROAM1–S_JETJAW_ROAM8 | Jet Jaw roaming |
176–191 | S_JETJAW_CHOMP1–S_JETJAW_CHOMP16 | Jet Jaw chomping |
192 | S_SNAILER1 | Snailer movement |
193 | S_VULTURE_STND | BASH idle |
194–197 | S_VULTURE_VTOL1–S_VULTURE_VTOL4 | BASH aiming |
198–202 | S_VULTURE_ZOOM1–S_VULTURE_ZOOM5 | BASH attacking |
203 | S_POINTY1 | Pointy movement |
204 | S_POINTYBALL1 | Pointy Spikeball |
205 | S_ROBOHOOD_LOOK | Robo-Hood looking for player |
206 | S_ROBOHOOD_STND | Robo-Hood checking target proximity |
207 | S_ROBOHOOD_SHOOT | Robo-Hood shooting |
208–209 | S_ROBOHOOD_JUMP–S_ROBOHOOD_JUMP2 | Robo-Hood jumping(if target is close) |
210 | S_ROBOHOOD_FALL | Robo-Hood falling |
211–216 | S_FACESTABBER_STND1–S_FACESTABBER_STND6 | CastleBot FaceStabber movement |
217–220 | S_FACESTABBER_CHARGE1–S_FACESTABBER_CHARGE4 | CastleBot FaceStabber attacking |
221 | S_EGGGUARD_STND | Egg Guard standing |
222–225 | S_EGGGUARD_WALK1–S_EGGGUARD_WALK4 | Egg Guard walking |
226–228 | S_EGGGUARD_MAD1–S_EGGGUARD_MAD3 | Egg Guard losing shield |
229–232 | S_EGGGUARD_RUN1–S_EGGGUARD_RUN4 | Egg Guard running |
233 | S_EGGSHIELD | Egg Guard Shield |
234 | S_GSNAPPER_STND | Green Snapper standing |
235–238 | S_GSNAPPER1–S_GSNAPPER4 | Green Snapper movement |
239 | S_MINUS_STND | Minus idle |
240 | S_MINUS_DIGGING | Minus digging |
241 | S_MINUS_POPUP | Minus popping up |
242–249 | S_MINUS_UPWARD1–S_MINUS_UPWARD1 | Minus ascending |
250–257 | S_MINUS_DOWNWARD1–S_MINUS_DOWNWARD8 | Minus descending |
258–264 | S_BPLD1–S_BPLD7 | Boss Explosion |
265–266 | S_JETFUME1–S_JETFUME2 | Jet Fume |
267 | S_EGGMOBILE_STND | Egg Mobile idle |
268–277 | S_EGGMOBILE_LATK1–S_EGGMOBILE_LATK10 | Egg Mobile firing left missile |
278–287 | S_EGGMOBILE_RATK1–S_EGGMOBILE_RATK10 | Egg Mobile firing right missile |
288–289 | S_EGGMOBILE_PANIC1–S_EGGMOBILE_PANIC2 | Egg Mobile dashing |
290–291 | S_EGGMOBILE_PAIN–S_EGGMOBILE_PAIN2 | Egg Mobile hurt |
292–305 | S_EGGMOBILE_DIE1–S_EGGMOBILE_DIE14 | Egg Mobile dying |
306–307 | S_EGGMOBILE_FLEE1–S_EGGMOBILE_FLEE2 | Egg Mobile fleeing |
308 | S_EGGMOBILE2_STND | Egg Slimer movement |
309–312 | S_EGGMOBILE2_POGO1–S_EGGMOBILE2_POGO4 | Egg Slimer bouncing |
313–314 | S_EGGMOBILE2_PAIN–S_EGGMOBILE2_PAIN2 | Egg Slimer hurt |
315–328 | S_EGGMOBILE2_DIE1–S_EGGMOBILE2_DIE14 | Egg Slimer dying |
329–330 | S_EGGMOBILE2_FLEE1–S_EGGMOBILE2_FLEE2 | Egg Slimer fleeing |
331 | S_BOSSTANK1 | Egg Slimer Tank 1 |
332 | S_BOSSTANK2 | Egg Slimer Tank 2 |
333 | S_BOSSSPIGOT | Egg Slimer Spigot |
334–336 | S_GOOP1–S_GOOP3 | Egg Slimer Goop |
337 | S_EGGMOBILE3_STND | Sea Egg movement |
338–345 | S_EGGMOBILE3_ATK1–S_EGGMOBILE3_ATK5 | Sea Egg firing torpedos |
346–365 | S_EGGMOBILE3_LAUGH1–S_EGGMOBILE3_LAUGH20 | Sea Egg laughing |
366–367 | S_EGGMOBILE3_PAIN–S_EGGMOBILE3_PAIN2 | Sea Egg hurt |
368–381 | S_EGGMOBILE3_DIE1–S_EGGMOBILE3_DIE14 | Sea Egg dying |
382–383 | S_EGGMOBILE3_FLEE1–S_EGGMOBILE3_FLEE2 | Sea Egg fleeing |
384–390 | S_PROPELLER1–S_PROPELLER7 | Sea Egg propeller |
391 | S_EGGMOBILE4_STND | Eggscalibur |
392–393 | S_BLACKEGG_STND–S_BLACKEGG_STND2 | Brak Eggman standing |
394–399 | S_BLACKEGG_WALK1–S_BLACKEGG_WALK6 | Brak Eggman walking |
400–401 | S_BLACKEGG_SHOOT1–S_BLACKEGG_SHOOT2 | Brak Eggman firing Goop |
402–436 | S_BLACKEGG_PAIN1–S_BLACKEGG_PAIN35 | Brak Eggman hurt |
437–440 | S_BLACKEGG_HITFACE1–S_BLACKEGG_HITFACE4 | Brak Eggman hitting his head (melee attack) |
441–445 | S_BLACKEGG_DIE1–S_BLACKEGG_DIE5 | Brak Eggman dying |
446–448 | S_BLACKEGG_MISSILE1–S_BLACKEGG_MISSILE3 | Brak Eggman firing missiles |
449 | S_BLACKEGG_GOOP | Brak Eggman firing Cannonballs |
450–451 | S_BLACKEGG_JUMP1–S_BLACKEGG_JUMP2 | Brak Eggman jumping |
452–454 | S_BLACKEGG_DESTROYPLAT1–S_BLACKEGG_DESTROYPLAT3 | Brak Eggman destroying the middle platform |
455 | S_BLACKEGG_HELPER | Brak Eggman collision helper |
456–462 | S_BLACKEGG_GOOP1–S_BLACKEGG_GOOP7 | Brak Eggman Goop |
463 | S_BLACKEGG_MISSILE | Brak Eggman Missile |
464–487 | S_RING1–S_RING24 | Ring |
488 | S_BLUEBALL | Blue Sphere |
489 | S_BLUEBALLSPARK | Blue Sphere pickup spark |
490–492 | S_GRAVWELLGREEN–S_GRAVWELLGREEN3 | Gravity Well for ERZ's future Special Stage |
493–495 | S_GRAVWELLRED–S_GRAVWELLRED3 | Gravity Well for ERZ's future Special Stage |
496–519 | S_TEAMRING1–S_TEAMRING24 | CTF Team Ring (Red and Blue) |
520–526 | S_EMMY1–S_EMMY7 | Special Stage Token |
527 | S_TOKEN | Special Stage Token (uncollectable part) |
528 | S_REDFLAG | CTF Red Flag |
529 | S_BLUEFLAG | CTF Blue Flag |
530 | S_EMBLEM1 | Emblem |
531 | S_CEMG1 | Chaos Emerald 1 (Green) |
532 | S_CEMG2 | Chaos Emerald 2 (Orange) |
533 | S_CEMG3 | Chaos Emerald 3 (Purple) |
534 | S_CEMG4 | Chaos Emerald 4 (Blue) |
535 | S_CEMG5 | Chaos Emerald 5 (Red) |
536 | S_CEMG6 | Chaos Emerald 6 (Light Blue) |
537 | S_CEMG7 | Chaos Emerald 7 (Gray) |
538 | S_EMER1 | Emerald Hunt Location |
539–543 | S_FAN–S_FAN5 | Fan |
544–545 | S_BUBBLES1–S_BUBBLES2 | Bubble Source |
546–596 | S_SIGN1–S_SIGN51 | End Level Sign spinning |
597 | S_SIGN52 | Eggman End Level Sign |
598 | S_SIGN53 | "CLEAR!" End Level Sign |
599–606 | S_STEAM1–S_STEAM8 | Gas Jet |
607–614 | S_SPIKEBALL1–S_SPIKEBALL8 | Spikeball |
615–620 | S_SPINFIRE1–S_SPINFIRE6 | Elemental Shield Fire Trail |
621 | S_CEILINGSPIKE | Spike (Ceiling) |
622 | S_FLOORSPIKE | Spike (Floor) |
623 | S_STARPOST1 | Star Post idle |
624–625 | S_STARPOST2–S_STARPOST3 | Star Post flashing |
626–656 | S_STARPOST4–S_STARPOST34 | Star Post spinning |
657–664 | S_BIGMINE1–S_BIGMINE8 | Big Floating Mine and Big Floating Mine (Air) |
665–667 | S_CANNONLAUNCHER1–S_CANNONLAUNCHER3 | Cannon Launcher |
668 | S_SUPERRINGBOX | Super Ring Monitor (10 Rings) displaying icon |
669 | S_SUPERRINGBOX1 | Super Ring Monitor (10 Rings) displaying static |
670–671 | S_SUPERRINGBOX2–S_SUPERRINGBOX3 | Super Ring Monitor (10 Rings) icon floating |
672 | S_REDRINGBOX | CTF Team Ring Box (Red) displaying icon |
673 | S_REDRINGBOX1 | CTF Team Ring Box (Red) displaying static |
674 | S_BLUERINGBOX | CTF Team Ring Box (Blue) displaying icon |
675 | S_BLUERINGBOX1 | CTF Team Ring Box (Blue) displaying static |
676 | S_SHTV | Super Sneakers Monitor displaying icon |
677 | S_SHTV1 | Super Sneakers Monitor displaying static |
678–679 | S_SHTV2–S_SHTV3 | Super Sneakers Monitor icon floating |
680 | S_PINV | Invincibility Monitor displaying icon |
681 | S_PINV2 | Invincibility Monitor displaying static |
682–683 | S_PINV3–S_PINV4 | Invincibility Monitor icon floating |
684 | S_PRUP1 | Extra Life Monitor exploding |
685 | S_YLTV | Attraction Shield Monitor displaying icon |
686 | S_YLTV1 | Attraction Shield Monitor displaying static |
687–688 | S_YLTV2–S_YLTV3 | Attraction Shield Monitor icon floating |
689 | S_BLTV1 | Force Shield Monitor displaying icon |
690 | S_BLTV2 | Force Shield Monitor displaying static |
691–692 | S_BLTV3–S_BLTV4 | Force Shield Monitor icon floating |
693 | S_BKTV1 | Armageddon Shield Monitor displaying icon |
694 | S_BKTV2 | Armageddon Shield Monitor displaying static |
695–696 | S_BKTV3–S_BKTV4 | Armageddon Shield Monitor icon floating |
697 | S_WHTV1 | Whirlwind Shield Monitor displaying icon |
698 | S_WHTV2 | Whirlwind Shield Monitor displaying static |
699–700 | S_WHTV3–S_WHTV4 | Whirlwind Shield Monitor icon floating |
701 | S_GRTV | Elemental Shield Monitor displaying icon |
702 | S_GRTV1 | Elemental Shield Monitor displaying static |
703–704 | S_GRTV2–S_GRTV3 | Elemental Shield Monitor icon floating |
705 | S_EGGTV1 | Eggman Monitor displaying icon |
706 | S_EGGTV2 | Eggman Monitor displaying static |
707–708 | S_EGGTV3–S_EGGTV4 | Eggman Monitor icon floating |
709 | S_MIXUPBOX1 | Teleporter Monitor displaying icon |
710 | S_MIXUPBOX2 | Teleporter Monitor displaying static |
711–712 | S_MIXUPBOX3–S_MIXUPBOX4 | Teleporter Monitor icon floating |
713 | S_RECYCLETV1 | Recycler Monitor displaying icon |
714 | S_RECYCLETV2 | Recycler Monitor displaying static |
715–716 | S_RECYCLETV3–S_RECYCLETV4 | Recycler Monitor icon floating |
717 | S_RANDOMBOX1 | Random Monitor displaying icon |
718 | S_RANDOMBOX2 | Random Monitor displaying static |
719 | S_RANDOMBOX3 | Random Monitor choosing a powerup |
720 | S_GBTV1 | Gravity Boots Monitor displaying icon |
721 | S_GBTV2 | Gravity Boots Monitor displaying static |
722–723 | S_GBTV3–S_GBTV4 | Gravity Boots Monitor icon floating |
724–728 | S_MONITOREXPLOSION1–S_MONITOREXPLOSION5 | Monitor explosion |
729 | S_ROCKET | Egg Mobile Rocket |
730 | S_TORPEDO | Sea Egg Torpedo |
731 | S_MINE1 | Jetty-Syn Bomber/Skim Mine falling |
732–735 | S_MINE_BOOM1–S_MINE_BOOM4 | Jetty-Syn Bomber/Skim Mine exploding |
736–737 | S_JETBULLET1–S_JETBULLET2 | Jetty-Syn Gunner Bullet |
738 | S_TURRETLASER | Turret Laser |
739–740 | S_TURRETLASEREXPLODE1–S_TURRETLASEREXPLODE2 | Turret Laser exploding |
741 | S_CANNONBALL1 | Launched Cannonball |
742 | S_ARROW | Robo-Hood Arrow |
743 | S_ARROWUP | Robo-Hood Arrow pointing upwards |
744 | S_ARROWDOWN | Robo-Hood Arrow pointing downwards |
745–746 | S_GFZFLOWERA–S_GFZFLOWERA2 | GFZ Flower |
747–748 | S_GFZFLOWERB1–S_GFZFLOWERB2 | Sunflower |
749 | S_GFZFLOWERC1 | Budding Flower |
750 | S_BERRYBUSH | Berry Bush |
751 | S_BUSH | Bush |
752–755 | S_THZPLANT1–S_THZPLANT4 | THZ Flower |
756 | S_ALARM1 | Alarm |
757 | S_GARGOYLE | Gargoyle |
758–763 | S_SEAWEED1–S_SEAWEED6 | Seaweed |
764–767 | S_DRIPA1–S_DRIPA4 | Dripping Water Source |
768 | S_DRIPB1 | Dripping Water falling |
769–770 | S_DRIPC1–S_DRIPC2 | Dripping Water disappearing |
771 | S_CORAL1 | Coral (Green) |
772 | S_CORAL2 | Coral (Red) |
773 | S_CORAL3 | Coral (Orange) |
774 | S_BLUECRYSTAL1 | Blue Crystal |
775 | S_CEZCHAIN | Chain |
776–779 | S_FLAME1–S_FLAME4 | Torch |
780 | S_EGGSTATUE1 | Eggman Statue |
781 | S_SMALLMACECHAIN | Small Mace Chain |
782 | S_BIGMACECHAIN | Big Mace Chain |
783 | S_SMALLMACE | Small Mace |
784 | S_BIGMACE | Big Mace |
785 | S_CEZFLOWER1 | CEZ Flower |
786 | S_BIGTUMBLEWEED | Tumbleweed (Big) idle |
787–794 | S_BIGTUMBLEWEED_ROLL1–S_BIGTUMBLEWEED_ROLL8 | Tumbleweed (Big) bouncing |
795 | S_LITTLETUMBLEWEED | Tumbleweed (Small) idle |
796–803 | S_LITTLETUMBLEWEED_ROLL1–S_LITTLETUMBLEWEED_ROLL8 | Tumbleweed (Small) bouncing |
804 | S_CACTI1 | Cactus with Brown Flower |
805 | S_CACTI2 | Cactus with Brown Flower (Tall) |
806 | S_CACTI3 | Cactus with Blue Flower |
807 | S_CACTI4 | Cactus with Blue Flower (Tall) |
808 | S_FLAMEJETSTND | Flame Jet idle |
809 | S_FLAMEJETSTART | Flame Jet turning on |
810 | S_FLAMEJETSTOP | Flame Jet turning off |
811–813 | S_FLAMEJETFLAME1–S_FLAMEJETFLAME3 | Flame Jet Flame |
814 | S_XMASPOLE | Christmas Pole |
815 | S_CANDYCANE | Candy Cane |
816 | S_SNOWMAN | Snowman |
817–822 | S_DBALL1–S_DBALL6 | Disco Ball |
823 | S_EGGSTATUE2 | Eggman Disco Statue |
824 | S_THOK1 | Thok object |
825–832 | S_SORB1–S_SORB8 | Shield Orb |
833–864 | S_IVSP1–S_IVSP32 | Invincibility Sparkles |
865–869 | S_SSPK1–S_SSPK5 | Super Sonic Spark |
870 | S_BIRD1 | Freed bird idle |
871–872 | S_BIRD2–S_BIRD3 | Freed bird flying |
873–874 | S_BUNNY1–S_BUNNY2 | Freed bunny idle |
875–882 | S_BUNNY3–S_BUNNY10 | Freed bunny hopping |
883–884 | S_MOUSE1–S_MOUSE2 | Freed mouse |
885 | S_CHICKEN1 | Freed chicken idle |
886 | S_CHICKENHOP | Freed chicken hopping |
887–888 | S_CHICKENFLY1–S_CHICKENFLY2 | Freed chicken falling |
889–892 | S_COW1–S_COW4 | Freed cow |
893 | S_YELLOWSPRING | Yellow Spring idle |
894–897 | S_YELLOWSPRING2–S_YELLOWSPRING5 | Yellow Spring launching |
898 | S_REDSPRING | Red Spring idle |
899–902 | S_REDSPRING2–S_REDSPRING5 | Red Spring launching |
903 | S_BLUESPRING | Blue Spring idle |
904–907 | S_BLUESPRING2–S_BLUESPRING5 | Blue Spring launching |
908 | S_YELLOWSPRINGUD | Yellow Spring (Ceiling) idle |
909–912 | S_YELLOWSPRINGUD2–S_YELLOWSPRINGUD5 | Yellow Spring (Ceiling) launching |
913 | S_REDSPRINGUD | Red Spring (Ceiling) idle |
914–917 | S_REDSPRINGUD2–S_REDSPRINGUD5 | Red Spring (Ceiling) launching |
918 | S_YDIAG1 | Diagonal Yellow Spring Idle |
919–925 | S_YDIAG2–S_YDIAG8 | Diagonal Yellow Spring launching |
926 | S_RDIAG1 | Diagonal Red Spring Idle |
927–933 | S_RDIAG2–S_RDIAG8 | Diagonal Red Spring launching |
934 | S_YDIAGD1 | Diagonal Yellow Spring (Ceiling) Idle |
935–941 | S_YDIAGD2–S_YDIAGD8 | Diagonal Yellow Spring (Ceiling) launching |
942 | S_RDIAGD1 | Diagonal Red Spring (Ceiling) Idle |
943–949 | S_RDIAGD2–S_RDIAGD8 | Diagonal Red Spring (Ceiling) launching |
950–951 | S_RAIN1–S_RAINRETURN | Precipitation falling |
952 | S_SNOW1 | Snowflake 1 |
953 | S_SNOW2 | Snowflake 2 |
954 | S_SNOW3 | Snowflake 3 |
955–963 | S_SPLISH1–S_SPLISH9 | Water splish |
964–966 | S_SPLASH1–S_SPLASH3 | Precipitation water splash |
967–971 | S_SMOK1–S_SMOK5 | Smoke |
972–973 | S_SMALLBUBBLE–S_SMALLBUBBLE1 | Small Bubble |
974–975 | S_MEDIUMBUBBLE–S_MEDIUMBUBBLE1 | Medium Bubble |
976 | S_LARGEBUBBLE | Large Bubble |
977 | S_EXTRALARGEBUBBLE | Extra Large (breathable) Bubble |
978 | S_POP1 | Extra Large Bubble popping |
979–992 | S_FOG1–S_FOG14 | Chaos mode enemy entrance fog |
993 | S_SEED | Sonic CD mode seed |
994 | S_PARTICLE | Fan Particle |
995 | S_PARTICLEGEN | Fan Particle Generator |
996 | S_SCRA | 100 point marker |
997 | S_SCRB | 200 point marker |
998 | S_SCRC | 500 point marker |
999 | S_SCRD | 1000 point marker |
1000 | S_ZERO1 | Drowning Countdown "0" |
1001 | S_ONE1 | Drowning Countdown "1" |
1002 | S_TWO1 | Drowning Countdown "2" |
1003 | S_THREE1 | Drowning Countdown "3" |
1004 | S_FOUR1 | Drowning Countdown "4" |
1005 | S_FIVE1 | Drowning Countdown "5" |
1006 | S_TTAG1 | Tag "IT" sign |
1007–1008 | S_GOTFLAG1–S_GOTFLAG2 | CTF "GOT FLAG!" sign (Red) |
1009–1010 | S_GOTFLAG3–S_GOTFLAG4 | CTF "GOT FLAG!" sign (Blue) |
1011–1017 | S_RRNG1–S_RRNG7 | Thrown Red Ring |
1018–1052 | S_BOUNCERING1–S_BOUNCERING35 | Bounce Ring ammo pickup |
1053–1087 | S_RAILRING1–S_RAILRING35 | Rail Ring ammo pickup |
1088–1122 | S_AUTOMATICRING1–S_AUTOMATICRING35 | Automatic Ring ammo pickup |
1123–1157 | S_EXPLOSIONRING1–S_EXPLOSIONRING35 | Explosion Ring ammo pickup |
1158–1192 | S_SCATTERRING1–S_SCATTERRING35 | Scatter Ring ammo pickup |
1193–1227 | S_GRENADERING1–S_GRENADERING35 | Grenade Ring ammo pickup |
1228–1244 | S_BOUNCEPICKUP1–S_BOUNCEPICKUP16 | Bounce Ring Panel |
1244–1251 | S_BOUNCEPICKUPFADE1–S_BOUNCEPICKUPFADE8 | Bounce Ring Panel fading |
1252–1267 | S_RAILPICKUP1–S_RAILPICKUP16 | Rail Ring Panel |
1268–1275 | S_RAILPICKUPFADE1–S_RAILPICKUPFADE8 | Rail Ring Panel fading |
1276–1291 | S_AUTOPICKUP1–S_AUTOPICKUP16 | Automatic Ring Panel |
1292–1299 | S_AUTOPICKUPFADE1–S_AUTOPICKUPFADE8 | Automatic Ring Panel fading |
1300–1315 | S_EXPLODEPICKUP1–S_EXPLODEPICKUP16 | Explosion Ring Panel |
1316–1323 | S_EXPLODEPICKUPFADE1–S_EXPLODEPICKUPFADE8 | Explosion Ring Panel fading |
1324–1339 | S_SCATTERPICKUP1–S_SCATTERPICKUP16 | Scatter Ring Panel |
1340–1347 | S_SCATTERPICKUPFADE1–S_SCATTERPICKUPFADE8 | Scatter Ring Panel fading |
1348–1363 | S_GRENADEPICKUP1–S_GRENADEPICKUP16 | Grenade Ring Panel |
1364–1371 | S_GRENADEPICKUPFADE1–S_GRENADEPICKUPFADE8 | Grenade Ring Panel fading |
1372–1378 | S_THROWNBOUNCE1–S_THROWNBOUNCE7 | Thrown Bounce Ring |
1379–1385 | S_THROWNAUTOMATIC1–S_THROWNAUTOMATIC7 | Thrown Automatic Ring |
1386–1392 | S_THROWNEXPLOSION1–S_THROWNEXPLOSION7 | Thrown Explosion Ring |
1393–1410 | S_THROWNGRENADE1–S_THROWNGRENADE18 | Thrown Grenade Ring |
1411 | S_THROWNSCATTER | Thrown Scatter Ring |
1412 | S_RINGEXPLODE | Thrown Explosion Ring exploding |
1413–1415 | S_COIN1–S_COIN3 | Coin |
1416–1419 | S_COINSPARKLE1–S_COINSPARKLE4 | Coin pickup spark |
1420–1421 | S_GOOMBA1–S_GOOMBA1B | Goomba idle |
1422–1429 | S_GOOMBA2–S_GOOMBA9 | Goomba movement |
1430 | S_GOOMBA_DEAD | Goomba death |
1431–1432 | S_BLUEGOOMBA1–S_BLUEGOOMBA1B | Goomba (Blue) idle |
1433–1440 | S_BLUEGOOMBA2–S_BLUEGOOMBA9 | Goomba (Blue) movement |
1441 | S_BLUEGOOMBA_DEAD | Goomba (Blue) death |
1442–1445 | S_FIREFLOWER1–S_FIREFLOWER4 | Fire Flower |
1446–1449 | S_FIREBALL1–S_FIREBALL4 | Fire Flower Fireball |
1450–1452 | S_FIREBALLEXP1–S_FIREBALLEXP3 | Fire Flower Fireball disappearing |
1453 | S_SHELL | Koopa Shell idle |
1454–1457 | S_SHELL1–S_SHELL4 | Koopa Shell bouncing |
1458–1463 | S_PUMA1–S_PUMA6 | Puma |
1464–1467 | S_HAMMER1–S_HAMMER4 | King Bowser's hammer |
1468–1469 | S_KOOPA1–S_KOOPA2 | King Bowser |
1470–1472 | S_KOOPAFLAME1–S_KOOPAFLAME3 | King Bowser's flame |
1473–1475 | S_AXE1–S_AXE3 | Axe |
1476 | S_MARIOBUSH1 | Mario Bush (Short) |
1477 | S_MARIOBUSH2 | Mario Bush (Tall) |
1478 | S_TOAD | Toad |
1479–1480 | S_NIGHTSDRONE1–S_NIGHTSDRONE2 | Ideya Drone |
1481–1482 | S_NIGHTSFLY1A–S_NIGHTSFLY1B | NiGHTS Super Sonic flying (facing directly sideways) |
1483–1484 | S_NIGHTSFLY2A–S_NIGHTSFLY2B | NiGHTS Super Sonic flying (facing 22.5° upwards) |
1485–1486 | S_NIGHTSFLY3A–S_NIGHTSFLY3B | NiGHTS Super Sonic flying (facing 45° upwards) |
1487–1488 | S_NIGHTSFLY4A–S_NIGHTSFLY4B | NiGHTS Super Sonic flying (facing 67.5° upwards) |
1489–1490 | S_NIGHTSFLY5A–S_NIGHTSFLY5B | NiGHTS Super Sonic flying (facing directly upwards) |
1491–1492 | S_NIGHTSFLY6A–S_NIGHTSFLY6B | NiGHTS Super Sonic flying (facing 22.5° downwards) |
1493–1494 | S_NIGHTSFLY7A–S_NIGHTSFLY7B | NiGHTS Super Sonic flying (facing 45° downwards) |
1495–1496 | S_NIGHTSFLY8A–S_NIGHTSFLY8B | NiGHTS Super Sonic flying (facing 67.5° downwards) |
1497–1498 | S_NIGHTSFLY9A–S_NIGHTSFLY9B | NiGHTS Super Sonic flying (facing directly downwards) |
1499–1530 | S_NIGHTSHURT1–S_NIGHTSHURT32 | NiGHTS Super Sonic hurt |
1531–1534 | S_NIGHTSDRILL1A–S_NIGHTSDRILL1D | NiGHTS Super Sonic drilling (facing directly sideways) |
1535–1538 | S_NIGHTSDRILL2A–S_NIGHTSDRILL2D | NiGHTS Super Sonic drilling (facing 22.5° upwards) |
1539–1542 | S_NIGHTSDRILL3A–S_NIGHTSDRILL3D | NiGHTS Super Sonic drilling (facing 45° upwards) |
1543–1546 | S_NIGHTSDRILL4A–S_NIGHTSDRILL4D | NiGHTS Super Sonic drilling (facing 67.5° upwards) |
1547–1550 | S_NIGHTSDRILL5A–S_NIGHTSDRILL5D | NiGHTS Super Sonic drilling (facing directly upwards) |
1551–1554 | S_NIGHTSDRILL6A–S_NIGHTSDRILL6D | NiGHTS Super Sonic drilling (facing 22.5° downwards) |
1555–1558 | S_NIGHTSDRILL7A–S_NIGHTSDRILL7D | NiGHTS Super Sonic drilling (facing 45° downwards) |
1559–1562 | S_NIGHTSDRILL8A–S_NIGHTSDRILL8D | NiGHTS Super Sonic drilling (facing 67.5° downwards) |
1563–1566 | S_NIGHTSDRILL9A–S_NIGHTSDRILL9D | NiGHTS Super Sonic drilling (facing directly downwards) |
1567–1570 | S_NIGHTSPARKLE1–S_NIGHTSPARKLE4 | NiGHTS Sparkle |
1571–1582 | S_NIGHTSBUMPER1–S_NIGHTSBUMPER12 | NiGHTS Bumper |
1583 | S_HOOP | Hoop |
1584 | S_NIGHTSCORE10 | NiGHTS 10 point marker |
1585 | S_NIGHTSCORE20 | NiGHTS 20 point marker |
1586 | S_NIGHTSCORE30 | NiGHTS 30 point marker |
1587 | S_NIGHTSCORE40 | NiGHTS 40 point marker |
1588 | S_NIGHTSCORE50 | NiGHTS 50 point marker |
1589 | S_NIGHTSCORE60 | NiGHTS 60 point marker |
1590 | S_NIGHTSCORE70 | NiGHTS 70 point marker |
1591 | S_NIGHTSCORE80 | NiGHTS 80 point marker |
1592 | S_NIGHTSCORE90 | NiGHTS 90 point marker |
1593 | S_NIGHTSCORE100 | NiGHTS 100 point marker |
1594 | S_NIGHTSCORE10_2 | NiGHTS 10×2 point marker |
1595 | S_NIGHTSCORE20_2 | NiGHTS 20×2 point marker |
1596 | S_NIGHTSCORE30_2 | NiGHTS 30×2 point marker |
1597 | S_NIGHTSCORE40_2 | NiGHTS 40×2 point marker |
1598 | S_NIGHTSCORE50_2 | NiGHTS 50×2 point marker |
1599 | S_NIGHTSCORE60_2 | NiGHTS 60×2 point marker |
1600 | S_NIGHTSCORE70_2 | NiGHTS 70×2 point marker |
1601 | S_NIGHTSCORE80_2 | NiGHTS 80×2 point marker |
1602 | S_NIGHTSCORE90_2 | NiGHTS 90×2 point marker |
1603 | S_NIGHTSCORE100_2 | NiGHTS 100×2 point marker |
1604 | S_NIGHTSWING | Wing Logo |
1605–1606 | S_NIGHTSPOWERUP1–S_NIGHTSPOWERUP2 | Super Loop |
1607–1608 | S_NIGHTSPOWERUP3–S_NIGHTSPOWERUP4 | Drill Refill |
1609–1610 | S_NIGHTSPOWERUP5–S_NIGHTSPOWERUP6 | NiGHTS Helper |
1611 | S_EGGCAPSULE | Ideya Capture |
1612–1613 | S_CRUMBLE1–S_CRUMBLE2 | Sound generator for crumbling platforms |
1614 | S_INVISIBLE | State for invisible sprites |
1615 | S_DISS | State for disappearing objects |
1616–1624 | S_SUPERTRANS1–S_SUPERTRANS9 | NiGHTS Super Sonic transformation |
1625–1640 | S_SPRK1–S_SPRK16 | Pickup spark |
1641–1644 | S_XPLD1–S_XPLD4 | Robot Explosion |
1645–1650 | S_WPLD1–S_WPLD6 | Underwater Explosion |
1651 | S_STG0 | Brown Stalagmite (Tall) |
1652 | S_STG1 | Brown Stalagmite |
1653 | S_STG2 | Orange Stalagmite (Tall) |
1654 | S_STG3 | Orange Stalagmite |
1655 | S_STG4 | Red Stalagmite (Tall) |
1656 | S_STG5 | Red Stalagmite |
1657 | S_STG6 | Gray Stalagmite (Tall) |
1658 | S_STG7 | Gray Stalagmite |
1659 | S_STG8 | Blue Stalagmite (Tall) |
1660 | S_STG9 | Blue Stalagmite |
1661 | S_ROCKSPAWN | Rock Spawner |
1662–1666 | S_ROCKCRUMBLEA1–S_ROCKCRUMBLEA5 | Bustable Block Sprite Parameter (ROIA) |
1667–1671 | S_ROCKCRUMBLEB1–S_ROCKCRUMBLEB5 | Bustable Block Sprite Parameter (ROIB) |
1672–1676 | S_ROCKCRUMBLEC1–S_ROCKCRUMBLEC5 | Bustable Block Sprite Parameter (ROIC) |
1677–1681 | S_ROCKCRUMBLED1–S_ROCKCRUMBLED5 | Bustable Block Sprite Parameter (ROID) |
1682–1686 | S_ROCKCRUMBLEE1–S_ROCKCRUMBLEE5 | Bustable Block Sprite Parameter (ROIE) |
1687–1691 | S_ROCKCRUMBLEF1–S_ROCKCRUMBLEF5 | Bustable Block Sprite Parameter (ROIF) |
1692–1696 | S_ROCKCRUMBLEG1–S_ROCKCRUMBLEG5 | Bustable Block Sprite Parameter (ROIG) |
1697–1701 | S_ROCKCRUMBLEH1–S_ROCKCRUMBLEH5 | Bustable Block Sprite Parameter (ROIH) |
1702–1706 | S_ROCKCRUMBLEI1–S_ROCKCRUMBLEI5 | Bustable Block Sprite Parameter (ROII) |
1707–1711 | S_ROCKCRUMBLEJ1–S_ROCKCRUMBLEJ5 | Bustable Block Sprite Parameter (ROIJ) |
1712–1716 | S_ROCKCRUMBLEK1–S_ROCKCRUMBLEK5 | Bustable Block Sprite Parameter (ROIK) |
1717–1721 | S_ROCKCRUMBLEL1–S_ROCKCRUMBLEL5 | Bustable Block Sprite Parameter (ROIL) |
1722–1726 | S_ROCKCRUMBLEM1–S_ROCKCRUMBLEM5 | Bustable Block Sprite Parameter (ROIM) |
1727–1731 | S_ROCKCRUMBLEN1–S_ROCKCRUMBLEN5 | Bustable Block Sprite Parameter (ROIN) |
1732–1736 | S_ROCKCRUMBLEO1–S_ROCKCRUMBLEO5 | Bustable Block Sprite Parameter (ROIO) |
1737–1741 | S_ROCKCRUMBLEP1–S_ROCKCRUMBLEP5 | Bustable Block Sprite Parameter (ROIP) |
1742 | S_SRB1_CRAWLA1 | SRB1 Crawla standing |
1743–1745 | S_SRB1_CRAWLA2–S_SRB1_CRAWLA4 | SRB1 Crawla movement |
1746–1747 | S_SRB1_BAT1–S_SRB1_BAT2 | GuardRobo idle |
1748–1749 | S_SRB1_BAT3–S_SRB1_BAT4 | GuardRobo movement |
1750 | S_SRB1_ROBOFISH1 | Pyrin idle |
1751–1752 | S_SRB1_ROBOFISH2–S_SRB1_ROBOFISH3 | Pyrin movement |
1753 | S_SRB1_VOLCANOGUY1 | HotRobo idle |
1754 | S_SRB1_VOLCANOGUY2 | HotRobo movement |
1755–1756 | S_SRB1_HOPPY1–S_SRB1_HOPPY2 | Pogminz bouncing |
1757–1758 | S_SRB1_HOPPYWATER1–S_SRB1_HOPPYWATER2 | Pogminz (Water) bouncing |
1759 | S_SRB1_HOPPYSKYLAB1 | Pog-GX2 bouncing |
1760 | S_PXVI | Pope XVI standing |
1761–1765 | S_SRB1_MMZFLYING1–S_SRB1_MMZFLYING5 | Pyrex movement |
1766–1767 | S_SRB1_UFO1–S_SRB1_UFO2 | SRB1 Turret movement |
1768–1773 | S_SRB1_GRAYBOT1–S_SRB1_GRAYBOT6 | SWAT Bot movement |
1774–1775 | S_SRB1_ROBOTOPOLIS1–S_SRB1_ROBOTOPOLIS2 | SpyBot 2000 movement |
1776–1777 | S_SRB1_RBZBUZZ1–S_SRB1_RBZBUZZ2 | Buzz Bomber movement |
1778 | S_SRB1_RBZSPIKES1 | RBZ Spike ascending |
1779 | S_SRB1_RBZSPIKES2 | RBZ Spike descending |
1780–1782 | S_SRB1_METALSONIC1–S_SRB1_METALSONIC3 | Dumb Metal Sonic animation |
1783–1788 | S_SRB1_GOLDBOT1–S_SRB1_GOLDBOT6 | Super SWAT Bot movement |
1789 | S_SRB1_GENREX1 | Genrex idle |
1790 | S_SRB1_GENREX2 | Genrex movement |
1791 | S_NAMECHECK | Seenames helper |
1792–2559 | S_FREESLOT1–S_FREESLOT768 | Free slots |